Amalgam Universe

A 2268-post collection

Challenge #03811-J159: Phenomena (do do do do do)

The rules said, do not contact those not ready for space flight. This culture was quite primitive, and religious. So the humans had to make a choice. Possibly risk interrupting the culture, and the religion, and rush in with their advanced tech to save the civilians before that huge quake they detected caused a tsunami that would wipe out almost the only large city on the entire planet, or sit back, do nothing as the rules dictated, and watch tens of thousands die? Damnit! -- Fighting Fit

There's a reason why more technologically advanced cultures try not to meddle with those still working out that -for example- fire is hot. It's embarrassing for both parties to discover that the benevolent god that saved them from, or showed them how to do something... was actually just some guy who decided to fix something that may or may not be broken.

Somewhere, there is an entire planet whose intelligent life owes their existence to a vending machine janitor named Dave[1].

And it's things like that that make moral quandries like this such an enormous problem. Submitted for introspection: the planet known to its natives as Shoal. They're working towards an industrial era and, thanks to an accident of geography, a large portion of the population is in one city.

Support me on Patreon / Buy me a Ko-fi

Continue Reading

Prompts remaining: 73 Submit a Prompt!
[Ask a question (http://www.internutter.org/bb/category/4/comments-feedback)!

Challenge #03810-J158: Keep the Light Burning

Yet again, their human was finally located... asleep at their work desk. Ah, poor human. They needed to learn to stop pushing themselves so hard. Well, the young adult had quite a bit to learn. -- Anon Guest

As a Companion, it is crucial to be aware of the needs as well as the wants of your Ship's Human. Making a study of, and contributing to the Manual of Human Behaviour is vital. Not all Humans operate according to the extant rules.

Read more »

Challenge #03809-J157: Tactilely Rewarding

There was a small, human child staring at them. The small child shuffled closer then said, in a soft voice, "your fur looks soft. May I touch you? I washed my hands."

The child's hands were still slightly damp. -- Anon Guest

Humans are deadly, they leave a trail of blood in pursuit of conquest. Humans are insane, but there is method in their madness. They want to pet, tame, or ride any creature that they find. And if all else is

Read more »

Challenge #03808-J156: Around the Roadblock

Several Deregger rescues bemoan themselves, constantly claiming they are stupid and useless. The therapist tries an interesting tactic, and teaches them a puzzle game, Sudoku. -- Lessons

Dereggers were, as the Alliance liked to call them, Rescue Humans. Like any other creature that was rescued from a bad place, they had their issues.

"You provided Health and Caregiving with a list of your skills," said Therapist Vide, doing her best to avoid sounding reproachful. "There are several freelance jobs available that could

Read more »

Challenge #03803-J150: Handy Crafts

Work has gotten so boring lately the human has taken to knitting to alleviate it. -- Anon Guest

The best thing for a Ships' Human to have is a boring job. That's what the old hands tend to say and the younger ones tend to puzzle about. Time tells all of the truth.

Human Dee was just starting to appreciate having a dull job. On the other hand, they still needed something to do.

The scientists were as safe as they could

Read more »

Challenge #03802-J149: Whoopsie Doopsie

Some children are playing, and a ball goes flying and accidentally hits a Havenworlder child. The parents, new refugees, are terrified their children will be thrown out an airlock, but the Havenworlder parents know, as does the medics, that the injuries are not severe, and it WAS just an innocent accident. -- Lessons

It's never easy to have shared play spaces for a multitude of cogniscent species. Though children easily learn about taking care and being gentle, there are still mishaps.

The

Read more »

Challenge #03798-J145: Let Them Eat Cheese

The humans.. they can make friends with ANYONE. They can tame almost ANY species. For as long as we can remember, the Thranityr variant known as Vorax were a scourge. They were one of the most terrifying races out there, cognizant-eaters! How.. humans have begun to befriend and change their very culture. No more killing and eating of cognizant, fewer piracy incidents.... what else is going to happen? We're not ungrateful but we have.. concerns. -- Anon Guest

The Thranityr knew where

Read more »

Challenge #03797-J144: All Part of the Show

Humans run a MASSIVE, yet 100% Havenworlder safe event for the weakest of Havenworlders, fireworks show. How? Instead of pyrotechnics, they use several hundreds of brightly colored miniature drones that, once in the dark night skies, via remote, light up brightly to put on a brilliant show in time with the music. -- Anon Guest

[AN: I've seen some of those. They're amazing.]

Never underestimate the Human capacity for sharing a treat. Their love language is food and entertainment, and adapting their

Read more »

Challenge #03796-J143: All the Comfort You're Worth

The human keeps falling asleep at their work station. But why? -- Anon Guest

It had happened again. Human Yu was sitting at hir station, eyes gently closed, but otherwise stable in hir seat. Hir head was slowly tilting forwards and down and ze would soon jolt awake with a snort.

The crew of the Phlogiston knew that Rescue Humans had their issues, but this was one the Alliance hadn't encountered before.

Therefore, it was greatly concerning.

Support me on Patreon / Buy

Read more »

Challenge #03795-J142: Curses, Fooled Again

A transport arrives with a large number of young teens, and some as young as 10. Almost no adults to be found. Why? The colony's new CEO decided to give the KIDS the right to get vaccinations and other care if they wished, but it was a trap, for those that desired so were shoved into a transport and kicked off the planet. The adults turning their backs because the kids decided to think for themselves. -- Anon Guest

It was a

Read more »

Challenge #03794-J141: The Big Mistake Hunt

When you're a pirate, there is ONE rule you should always follow, newbie.

DO NOT PISS OFF THE HUMAN!

DO NOT MAKE A HUMAN.... you did WHAT???

Ok, this is on you, ..... RUN! -- Anon Guest

Do not meddle with Humans, for they are petty and creatively vengeful. If they have seen you, if they know your name, if they know anything about you, they will track you down and extract more than you expect from you.

Mind. Body. Spirit. They will

Read more »

Challenge #03786-J133: The Trust Paradox

Their world had perfected sleep pods for those who were dying of any illness that there was, as of yet, no cure. Usually awakened in a few years once a cure is discovered, they're sent back to their families now cured. My pod.. got lost when a room caved in. Imagine my surprise when these strangers woke me up, almost 500 years later? -- Anon Guest

If one thing can be said about events, then it's this: I am glad that they

Read more »

Challenge #03785-J132: Mutually Assured Therapy

Their companion is furry, fluffy, and knows humans need occasional tactile contact. Sitting next to the human during the work day, they don't mind the occasional back - rub. Actually, that feels really nice on the stressful days. -- Anon Guest

Humans will try to pet anything. How wonderful, they say, to live in a universe full of creatures that like to be petted. In that circumstance, it's generally a good idea for the Ships' Human to have a Companion who's eminently

Read more »

Challenge #03784-J131: Learn or...

CEO -- "It's not FAIR!"

"It's that or you go to prison"

CEO -- "Then how in the name of hell am I supposed to control them this way?"

"You could always try being fair and giving them what you promised."

CEO -- "THAT is blackmail!"

"You have your two choices, so choose."

The CEO is ordered by the CRC to either have all of their interactions live-streamed 24 / 7, including board room meetings, work in the office, and so forth, along

Read more »

Challenge #03783-J130: We Lucky Crew

I'm a Lucker. I had the fantastic idea of only hiring other Luckers to crew my ship, so we could hunt pirates and collect the bounties on them. We're all Luckers, bad news for Pirates. But man, this is getting boring! -- DaniAndShali

Testing your luck isn't fun when you know it's certain. It's even less fun when there's like fifty people exactly like you manning a ship.

It's just... too easy.

No challenge. We're the luckiest bunch of bounty hunters in

Read more »