Games

A 17-post collection

Challenge #03055-H132: Worked Stone

It was an old custom on Earth that was once popular. Humans would paint stones with pretty pictures, happy sayings, and then, when they had a fairly large collection done, would take all of these intricate stones and scatter them all over the place so other people could find them. Often with a URL on the back for people to log in with a picture of the stone to show it was found and where. A way to brighten a person's day. That person would then be encouraged to take the stone out and set it somewhere so someone else could find it. And let that cheerfulness spread. Some old customs don't seem to die, even as humans have spread through the universe, so have the pretty stones. -- Anon Guest

It was a smooth river stone that was light years from the nearest river. Large and flat and painted with a contrast code that could easily be read by any datareader. The other side of the stone, the one that had been facing up, had a stylised image on it. What it was a stylisation of was something Techie Del was unfamiliar with. Humans had been here.

Just how and why a Human would leave a river rock stuck to the underside of a desk in a derelict vessel was a mystery to Del. Further, that derelict had been marked for complete salvage by a roaming band of scavengers working the very same wreckage Sargasso. Since it had been painted, Del guessed that it was of some cultural significance and put it aside for analysis.

She never expected a rock to be a message in a bottle. After her shift was over, she scanned the code left on one side and found a message and a link to a social site called Dude, Where's My Rock? It was a long-term cross-galactic game. Of course it was. Humans were baffling that way. This game had been going on for longer than an average Human lifespan, so it was a decent bet that the hands that had painted this stone were in their grave by now. There was a message.

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Challenge #02617-G060: Bonding Through Irritation

The humans teach some havenworlders how to play an infamous board game known as monopoly. -- Anon Guest

Competition is innate in Humans. Without some form of competition in their lives or society, Humans tend to... wither. A society without competition goes retrograde. A Human without competition becomes bored. There are few forces in the universe more destructive than a bored Human.

Fortunately for Havenworlders, Humans tend to bring along entertainment. This may be some kind of survival instinct at work or

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Challenge #02514-F324: Roll For Initiative

Ever wonder what it would be like to disappear into your fantasy and not have to return? Video games are like that, online role play games even more. It can be more powerful than any drug, and far more seductive. But what happens when the power goes out and the person is forced to face reality? -- Anon Guest

This is a box. This is a window. Turn it on and view another reality. There were other boxes like it, in days

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Challenge #02472-F282: GG Tho

Paintball, Nerf, Air Soft, fighting competitions, obstacle courses, ect., are all games where humans play at war. It was something their children even played, preparing them to be warriors in the future, no matter their adult occupations. They had plenty of competitions to show their strength, their prowess, their aggression, and their ability to take down an enemy. Often other humans. Some Vorax have the guts to challenge some humans to a game, wanting to prove to their leaders that humans are

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Challenge #02451-F261: Which War Game

"So you're telling me... that you have an actual WAR GAME!!" -- Anon Guest

The Humans had been playing Symbolically Kill Your Friends with something called Water Guns. Traxx, watching the mayhem, was rather puzzled, and asked the obvious question: "This is a game of hunting, or a game of war?"

Human Deb answered, "Oh we have loads of games of war." Then they casually shot their ally across the hall.

Which lead to the next question: "How much number is 'loads'?

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Challenge #02332-F142: Just Playing

Human: Floor is lava! Alien: WAIT, WHAT?! — Anon Guest

Humans love to play. This does not always mean games of logic and reason, since many Humans lack the capacity for one or both of those attributes. Humans will not always play physical games with solid rule sets, either. Sometimes... they prefer to play with reality.

Human Jef and Tharyx were standing on an inactive console and an otherwise vacant chair, respectively. Xarq stared at the tableau. He knew their Ships’ Human was

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Challenge #02295-F105: A Morbid Fascination

https://m.youtube.com/watch?v=Huo3CtZaYMY is a Good example.

Humans are (at least in comparison to other species) obsessed with End-of-the-World-Scenarios.

Aliens find this strange/bizarre and question a human. -- Anon Guest

Human Raz was taking personal time to de-stress themselves. In this case, the relaxing activity involved yelling at a screen whilst their hands spasmed along the surface of a small, plastic interface. The Human's dialogue was not coherent or relaxed. It mostly consisted of things like, "Come

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Challenge #02279-F089: Simple Bonding Activities

Havenworlders loves play with Humans Hide and seek. They can use amazing skills to hide. But even this game starts to be boring. So next game was tag.

But they forget that Humans can chase down anyone. Humans are predators and Havenworlders starts to feel like a delicious prey. -- Anon Guest

Humans can pack-bond through games, amongst many other activities. If your ship has an active Human, physical activity games are recommended. Similarly, more phlegmatic Humans can bond through tabletop games.

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Challenge #02249-F059: Hunter Hunted

Some Havenworlders and some Humans are playing Cops and Robbers as a training exercise and the Havenworlders quickly learn that Humans can control their predictory aura, by either increasing it to a degree that it would make even a Vorax run in fear or decrease it to the point of nonexistence. And the worst part is that the humans aren't even aware of it. -- Chara Dremmurr

Humans have so many games that hinge around the core mechanic of 'chase and symbolically

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Challenge #01846-E022: Where's the Cheevs?

Pokémon Go... in space -- TheDragonsFlame

Trends come, trends go, and some are revived, zombie like, from a place where they should have stayed buried. You can make up your minds about which ones are which. For a patch of time in the 1930's, the name Judith became incredibly popular, and was rarely that popular again. For a spate in the 1980's, every girl child was named Kylie. And pretty much since the 1980's until the current era, there has been Pokémon.

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Almost Unfucked

The double volume of the new, bigger skip has eaten the rubbish from the carport, the rubbish from the patio, and the dead trampoline that managed to break our reciprocating saw.

There's still a few specks of scrattle from the carport. Specks that are a meter by two meters of plate metal and weigh more than I can lift...

They're specks compared to the sheer, enormous volume of the other shit, okay?

In other news: I have a new game to occupy

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Challenge #01527-D066: Virtual Friend

'Sixty-two years old, and you find a kindred spirit in a block of programming,' they thought wryly, shaking their head. -- RecklessPrudence

It hadn't started that way, of course. Her grandchildren had got her into the video games. Things had gone a long way since the Space Invaders. There was no more coin in the slot or press A to start, to begin with. She could play by typing on the keyboard, and the machine code understood her and responded.

Denny

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What has two thumbs and a copy of Steamworld Heist?

::Points both thumbs at self::

Yup. Me!

I got Beloved to help me tweak my 3DS's internet settings. Then I immediately purchased the game I've been waiting for ever since Steam Powered Giraffe and Image and Form games announced the collab they were working on.

...and then I spent a majority of my morning lying in bed and enjoying the heck out of it.

The music is fantastic (of course). The gameplay mechanic takes all the annoying things about shooter games out

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Participate in a Survey About Gender Diversity in Video Games

Participate in a Survey About Gender Diversity in Video Games

thepsychoticfuckingbiotic:

galacticdrift:

xekstrin:

wasdplz:

screaming-fan-girl:

ilikelookingatnakedmen:

The <title> of this page is "Do Consumers Want More Women In Video Games?" The results of this survey will be presented at GDC15, so let's tell 'em a resounding "FUCK YEAH!"

Please reblog!

DO IT

DO THE THING

fucking tumblr bomb this shit

Especially important to tumblr bomb this because Escapist Magazine is one of the places GamerGate has successfully intimidated into trying

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fuchsiamae: didyouknowgaming: Gamers. http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf #loudly yells 'THE STEREOTYPE ABOUT TEENAGE BOYS...

fuchsiamae:

didyouknowgaming:

Gamers.

http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf

  


Thank you!

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