Luckers

A 12-post collection

Challenge #03046-H123: To Win at a Loss

They are a good lucker, but a scoundrel. True they could be quite kind, benevolent even, but they loved breaking the rules and getting into mischief. They'd been kicked out of more casinos than they cared to count, and had been escorted from stations more than a few times for bilking people for their time via gambling. After all, it's hard to catch a lucker at such antics if you don't know they're a lucker!

Then they met a bad lucker whose bad luck was almost the exact polar opposite of their good. The two, oddly enough, became fast friends. The good luck began to struggle, but the bad luck didn't get into so much trouble, either. -- Lucky

Nice does not always mean good. Good does therefore not always mean nice. Consider the paradox of sailing through life with minimal consequences. Any gamble comes out as a win, any chance is not really that chancy. It's really easy for those without consequences to become... well... horrible. When life treats you and your actions as gold, there is therefore nothing wrong with anything you do.

It's easy to be worse than a scoundrel when one is a Good Lucker working the assorted casinos and gambling dens of the Edge Territories. Elin knew this and she kept to a strict set of rules: Leave when unwelcome, never break the bank, be generous, and be kind to those who have less luck. It wasn't as if she couldn't afford it. One of her lesser-known rules was, Always target the assholes, because those folks were in desperate need of a kharmic realignment.

She had a yacht, which contained all the possible luxuries that didn't oppress anyone else, enough Time to keep herself comfortable for more than one lifetime. She had any number of bedmates to entertain, an enviable lifestyle, and a will that would help out all the bad-luckers whose only company would ever be their cats. Those poor sods needed all the help they could get. And, in a way, they were her people. There but for the grace of the Powers...

Support me on Patreon / Buy me a Ko-fi

Continue Reading

Prompts remaining: 53 Submit a Prompt! Ask a question! Buy my stories!

Challenge #02972-H049: Don't Tell Them the Odds

The dereggers had managed to get a licence to run casinos in space that was, technically, Alliance space, but was so far from the beaten path that the CRC had trouble keeping an eye on things. There's where Lucky as people called him, came in. He was a lucker with only a single real talent. He never lost a bet. Didn't matter if it was cards, dice, board games, slot machines, whatever, he never lost. So, when it became clear just how

Read more »

Challenge #02939-H016: Congratulations on Your New Cat

Well all know those pets. The ones that, no matter what you do, they cling to you like barnacles to a ship's hull. Cats, especially, can get like that when they get attached. In a station where they tend to send bad-luckers and people they deem "undesirable", a little ray of hope and comfort comes in the case of a ship. In the hold, several strays that had been using the hold as their hideout manage to wander on board. And now

Read more »

Challenge #02898-G341: A Steep Ask

“Although I don’t use many of my fighting skills anymore I do use some,” the human chuckled. “Some?” My questions was almost immediately answered as the human disappeared right in front of me and appeared behind me. -- Anon Guest

[AN: I have been reminded of Human Twii but this could be quite a number of Humans in my pet universe. I might think up a new one. Let's see]

Legends of Humans reach the places that Humans have not yet

Read more »

Challenge #02682-G125: Safe As...

An underground facility made as comfortable as possible. However, this is an unusual place, part state-of-the-art hospital, part apartment building. The walls are soft, there are no sharp corners, the floors are soft, anything hard that can be covered with soft, is covered. There is nothing sharp here. There are dozens upon dozens of apartments in this place, and all of them the same. Soft. But there is a reason for this.

This is the facility that houses and cares for Bad

Read more »

Challenge #02446-F256: Do No Harm

In her late teens, early 20's, she went into space to learn to be a medic. From the time she was a small child, she had wanted to be someone who saved lives. She was a Lucker with a twist. For though she never won at cards, dice, or at any game she played, when it came to the struggle between life and death, death would always lose. And she had vowed, no matter her patient be a friend or an enemy,

Read more »

Challenge #01874-E050: Welcome Back

“The risk I took was calculated, but man, I’m bad at math.” -- TheDragonsFlame

It was later. The wounds had been repaired and bandaged. The fires had been extinguished. The echoes of the explosions had long since died down. And Tierl was still pissed. Because she was waiting for Jan to wake up after the flakking mess she'd made. Sure, there were upsides and downsides to loving a Lucker, and this was the one that irritated Tierl the most. Watching time

Read more »

Challenge #01711-D250: The Best of Luck

Lucker, who's "Gift" is to bring Luck to others - and makes a good living out of it. -- Knitnan

I don't take chances. In my case, it's a 100% chance that I'd fail. I know this is an absolute truth because I've been tested. Hi, I'm a Lucker. Your good luck is my fault. You're welcome. On the downside, I'm banned from every gambling establishment in Galactic Society.

Not for winning, oh no. I never win. I mentioned that. No. I

Read more »

Challenge #01612-D151: Our "Hero"

"So the only defences are [Cosmic Chew Toy] and the automated ones."

"...which means, the only defences are the automated stuff." -- RecklessPrudence

The ship's human was a Lucker. Unfortunately for him, all that luck was bad. Unfortunately for everyone around him, he had the deplorable tendency to blame everyone and everything else around him except himself. Edger Arnold never got officially tested for the Luck Gene, and said it was against his religion to do so. Nevertheless, all the signs were

Read more »

Challenge #01567-D106: Improbably Driven

[Person #1]: And you think this will work?

[Person #2]: We have the highest expectations of success.

[Person #1]: Highest expectations?

[Person #2]: Reasonable certainty.

[Person #1]: Reasonable certainty?

[Person #2]: Mild confidence.

[Person #1]: Mild confidence?

[Person #2]: We are drawing lots from a bowl of angry scorpions while ice skating downhill.

[Person #3]: YEAH! WHO'S WITH ME BABY? -- RecklessPrudence

Many a life-threatening adventure has both started and ended with the words, "The human has a plan." Many more have

Read more »

Challenge #01482-D021: All the Luck

“If my life wasn’t funny, it would just be true, and that is unacceptable” - Carrie Fisher -- RecklessPrudence

Kyle was a Lucker. One of the unfortunate few with the Luck gene. His bad luck was everyone's good, and vice versa. His 'range' was five Standard Distance Units, or he would be isolated on a small station just big enough for one. The universe, it seemed, liked balance.

Fortunately for Kyle, he had found an 'out'. He moonlighted as a stand-up

Read more »

InterNutter answers an Ask: Luckers

This came to me via email:

Wanda the Unfortunate and ‘The Drongo’, are both luckers. Wanda is clumsy, the Drongo gets 'Wonderful Ideas!“ Both have the ability to fall into the Septic Tank and come up with valuables plastered over themselves. So, are they just two degrees of luckers? Wanda has two doses of clumsy, the Drongo seems to be immune to clumsy but not safe to be near. And what happens on places like Amalgam where population density

Read more »