Amalgam Universe

A 2297-post collection

Challenge #02564-G007: Determination and Caffeine

A planet with a mix of deathworlders and havenworlders, one of the few planets to have such a mixed colony, is struck by an unusual virus. For the havenworlders, it's painful, it makes them very, very sick, but it is survivable, mostly. Though there have been casualties and other side-effects. For the deathworlders, it's just as painful, but worse, the virus is mostly fatal if contracted. And the survivors are usually in very bad shape. The disease is also, unfortunately, extremely contagious between the two populations. And, contrary to what some conspiracy people are trying to spread, it's a natural virus, native to their world.

The entire planet is under quarantine, and it's a race against the clock to save as many as possible. But some who are starting to panic with the rumors it could escape off-world are considering a very unpalatable solution indeed. Abandon the colony, scorch all that's there, and label the planet uninhabitable due to its virology. Now it comes down to who can be saved, or will fear get its way? -- Anon Guest

The good news was that there was a ninety percent survival rate with moderate medical intervention. The bad news was the close to hundred percent infection rate, and the panic surrounding that. There was nothing like a pandemic to create an equal pandemic of panic amongst the populace. What was odd was the difference between the Havenworlders and the Humans who were suffering. The Humans, usually steadfast and patently unkillable, were dying from the disease. Well. Complications from the disease. They were the ones who needed more severe medical intervention. They were the ones for whom early diagnosis made the difference.

Humans had been through this sort of thing before. The instant that the virus proved to be deadlier for them than anyone else, they initiated severe protocols. Neighbourhoods, then houses, then family members were isolated behind barriers and sterile environments. The knowledge of how it spread was as vital as the knowledge of how to defeat it. So far, the best option for Humanity was to avoid catching it in the first place.

The Havenworlders sharing the planet with them were paranoid. If the disease killed Deathworlders, then what hope did they have? The news that it used the Humans' "kill or cure" immune system against them did not hearten the S'sithans facing the disease. Many feared death. More feared spreading the plague to the remainder of the Galactic Alliance.

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Challenge #02563-G006: Little, Quiet, Troublesome

There were three humans aboard this ship. As big as it was, and with the size of the crew, even with three they had their hands full! Still, it wasn't a bad job, pay was good and they saw some of the most beautifully unexplored worlds. Two of the humans were burly individuals, boisterous and active. During down time they always headed to one of the storage areas that had been converted to a game room to burn off steam playing racket-ball,

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Challenge #02562-G005: The Work Around

A disabled human ("invisible" disability) from a...less than understanding society, grown to adulthood and full of the painful little quirks and habits that one develops in order to survive that situation, encounters a member of the Galactic Alliance. A member of the Galactic Alliance who isn't sure what to do with a deathworlder who apologizes for displaying distress, and cries from joy when not berated for showing signs of pain when "there's nothing wrong" -- Anon Guest

They call me Human

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Challenge #02561-G004: Soft Protection

Cuddly-Pie, Uplift, the name said it all, designed as an accessory/servant. now acts as Companion,Escort, Shield for those humans needing a Buffer and Shield when moving about or interacting with life. The Shield works both ways. -- Anon Guest

Augment -- a non-cogniscent species given cusp-cogniscence at a genetic level before gestation and training after birth in order to be an engineered assistive animal, usually sterile and made for assisting one person.
Uplift -- a non-cogniscent species given post-birth retrogenetic

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Challenge #02560-G003: Human NO!

A: A Dyson sphere just millions of solar panels covering a star

B: But why do we need that much energy?

A: To make a black hole bomb

B: WAIT NO

https://youtu.be/ulCdoCfw-bY -- Anon Guest

Ever since Nikola Tesla accidentally invented radio[1], Humanity has been obsessed with transmitting energy without using some form of wire between points A and B. The instant they had the means, they switched to becoming obsessed with gathering as much energy as possible.

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Challenge #02556-G001: Tearful Appreciation

"Are you alright?" The same question they got lots of times when tears would fall down their cheeks. Of course, they understood the Galactics were not used to seeing a human crying when nothing was wrong, obviously. They were sitting with their friends watching a video that showed incredible sunrises and sunsets from various worlds with a background for these wonders being the sound of an orchestra increasing the richness of the experience. And, as always, they wiped their cheeks and said

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Challenge #02555-F365: It's So Relaxing

Oh, I can't really handle all the excitement and action in FPS, especially the PVP ones. I much prefer simulation games, like Frost Punk! You build your little town, and manage resources, and try not to let all your people freeze to death or starve or something. Nice, relaxing fun. -- Anon Guest

Humans love to play. Their play takes every form you could imagine and some that seem incredibly unlikely. Some play involves flinging themselves physically at obstacles, off obstacles, or

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Challenge #02554-F364: Learning to See

Just as there are xenophobes amongst the various races outside the Galactic Alliance, so, too, are there within. Even amongst races that are, normally, allies. They and their family, and many within their community, were such xenophobes. They chanted Earth First during the protests they ran to show their displeasure of alien races being allowed to visit their world. Some of the more radicalized ones even committed crimes to try to "prove their point". This group, however in the minority they were,

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Challenge #02553-F363: Here There Be Sock Puppets

An enemy deathworlder, a xenophobe, constantly making life hell for the havenworlders around them. A general, proud, fierce, having suffered many tortures and never once broke, always escaped. But now, they were being held by humans. Pain meant nothing to them. When asked about the movements of new weaponry, the answer was always a snark and the spitting or words "Do your worst, I'll never say a word, you'll have to kill me."

The humans bring in what they call the 3rd

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Challenge #02552-F362: Find a Family

She was small, almost dangerously thin, but fast. Her parents, addled yet again on drink and the newest designer drugs, didn't even notice as she left their quarters in search of food. She heard, as she was contemplating swiping an unattended sandwich, that one of the big havenworlder freighters was docked and was on loading cargo for their next run. Large cargo freighters usually meant larger amounts of food. This wouldn't be the first time this young human had snuck aboard freighters,

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Challenge #02551-F361: You Hear Me

“Get back to work and if I see you with something in your ears again you’re fired!”

The human just stared blankly

“Do you understand me? Is your universal translator even working?”

It took the human a moment then wrote something down

‘My translator is with my hearing aids you took’ -- Anon Guest

In all things, communication is important. This is why any given traveller will find far more accessibility options available in Galactic space than many other places. It

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Challenge #02548-F358: Expect Them

Disasters happen and they turn up, usually in a camper-van/workshop. Mechanics, Electricians, Plumbers, the good ones keep their rates reasonable and do the insurance stuff for bread and butter and a bit of jam. The money is good, they leave behind grateful people, and good work. Their bonus is they have contacts everywhere for the next disaster. -- Anon Guest

No good deed goes unpunished, -- Ancient and confusing Human saying.

Disaster is inevitable. They divide a little patch of the

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Challenge #02546-F356: The Piracy Solution

The incidents of piracy were dropping dramatically since humans came on the scene. It wasn't that noticeable, at first, but it soon became ever more apparent. The fighting prowess, and sheer terrifying ferociousness, of humans in battle was considered a part of the issue, but the odd thing was, many pirates were now giving up piracy for more honest, and often more profitable, trades. And almost always it was after tangling with humans. A study now was being conducted. Were humans, with

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Challenge #02543-F353: Good Kitty

A nonhuman deathworlder learning about major depressive disorder and suicidal ideation from a human so used to suffering from those that they treat the loss of their medication as an inconvenience, and apologize to the poor sap they got stranded with while they ask them to keep an eye out for self destructive behaviors.

"So, I've only got a few days worth of my meds, and it'll be at least a couple of weeks before we get rescued. Mind keeping an eye

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Challenge #02541-F351: Labels and Assumptions

Several humans were starting to get more than just a little annoyed at constantly being called insane. Even at school, when their kids would goof off during breaks or if the kids were in the park playing, others treated them as though they were mind-damaged. When they joined the Galactic Alliance, they thought they would be treated like equals, but instead, they find that they tend to be treated like savages even by other Deathworlders. Sometimes the view that, simply because they

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