Today, after I'm done with the daily offerings, I will be investigating building an improved version of Pseuducku while the Alpha version remains untouched on the website.
Fingers crossed, I can do that. Work locally and only push a version when I'm satisfied with how it's working.
I won't hit Beta until I get to Stage 3 working.
My agenda:
- Sounds. Buttons will click, ducks will quack victory for minor an total wins. There's also an "Uh oh" error sound for when the player makes a mistake.
- Levelling. Players will be able to unlock different stages once a certain number of games have been played. I will need HEFTY player feedback on balancing this.
- Menu functionality. Players should be able to select where they start off, regardless of how much they've played to begin with.
- Implementing cutscenes. Which will not be very animated because I lack a lot of patience.
- Finally, implementing Stage 3... introducing numbers to the player's puzzle state.
But all of this hinges on keeping the published version as it is whilst messing about with the newer version.
But first - my offerings.