Games We Play

A 11-post collection

Challenge #04192-K174: Downtime Invention

A: Happy Family!

B: Royal Straight Flush!

C: UNO!

D: COME FORTH BLUE EYES WHITE DRAGON!

E: I activate my credit card. -- Anon Guest

[AN: Changed one part of the prompt to be a completely different game. Pretty sure Nonny gave me two poker wins]

Boredom and captivity does strange things to Humans. As evidenced by Silly Season outbreaks. When it's a salvage vessel crewed by Humans, beset by twists of luck, it can get even stranger.

None on board had a complete game, thanks to an incident with micrometeors, EVA, and emergency patch repairs with intact pieces of derelict hulks. It was one of the primary reason they changed the ships' name to the Nightmare Adam, after the monster made by Victor Frankenstein[1].

It was also the reason they were playing whatever the flakk this was.

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Challenge #03617-I329: And the Winner is...

Just for the fun of it, some Havenworlders, who've grown braver over the last few years, decide to build a small racing track in the station that was built for all species, including humans. Human children LOVE it as the humans call the sport "Gravity Racing". Havenworlders, surprisingly, find it fun, too.

Aka - Soap Box Racing, aka Box Kart Racing. -- DaniAndShali

Humans play games with gravity. The severity of these games depends entirely on the human. This is, after all,

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Challenge #03213-H304: Human Violence

"My dear colleagues and guests, this morning we are going to study human games and how, throughout their history, their games have both brought them together, and caused some of them to tear their own cities apart." -- DaniAndShali

It is often said that many Human games are war by more civilised means. After all, people follow the rules when they're playing a game. The fans of the game are the most dangerous. Their tribal identity lies in the team they support.

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Challenge #03064-H156: Shall We Play a Game?

Anyone who ran a table would understand. -- AmberFox

[AN: Yeah nah that's a bad sesh there. And maybe bad management]

The life of the game master holds many roles. Storyteller, co-ordinator, plot-weaver... and primary parental to a group of people with the collective intelligence of a tadpole. It wasn't their fault. Not entirely. Players in a game this complicated had other things to concern themselves with between sessions. They had lives, errands, work, trivialities, and assorted nonsense that obscured their memories.

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Challenge #02931-H008: Okay We Know That Was Silly

Two humans go to the infirmary with hands covered in blisters. At first, the medic thinks they got heat-burned. But the tests show the blisters are from frostbite. When asked, the humans shrug and went "We wanted to see who could hold ice in our hands the longest, and to make it more fun, we added salt to our hands, first. We were just goofing off." -- Anon Guest

The leading cause of dangerous injury to Humans was Humans "just goofing off"

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Challenge #02912-G355: All in Good Fun

A: you’ll never catch me!

B: bold and words for some in BFG range

As the human pulls the trigger a stream of foam balls fly across the room

C: what does BFG stand for anyway?

B: Big Foam Gun, what else?

C: well I thought it was Big F** Gun, but that works too. -- Anon Guest

"Well, that's what it used to stand for, pre-Shattering or something. I think. I'm not that up on my entertainment history. Most of

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Challenge #02724-G167: There Goes Mischief

Ze was confident in zer ability to handle this. Ze was a level three deathworlder who worked with dangerous animals for a living! Watching a human toddler for an afternoon and evening would be no problem.

Of course, ze had made an elementary mistake...ze had failed to realize that just because the child still spoke Scribble and could only walk at a slow, bobbling shuffle on two legs didn't stop them from booking it on all fours, or climbing the furniture.

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Challenge #02577-G020: Calling All Rules Lawyers

They wanted to keep the masses obedient. They wanted to keep the people miserable. They didn't want them to learn to think for themselves. They wanted the people to be living parts for their industrial complex. Then role play gaming came in. When power outages would occur, to "protect nature" of course, gaming systems would be useless. They forbade most board games for being "damaging to young minds" and the high ground of "wanting to stop gambling". But this new game... it

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Challenge #02568-G011: Stacked Competition

Wanna play yugioh? -- Anon Guest

[AN: I have no idea how to play Yugioh, and I'm moderately certain that describing said game will impinge on someone else's intellectual property... so today, the part of Yugioh will be played by a completely made-up game called Ebisnach]

Humanity loves combat. Synthesized or real. They have more or less tamed their competitive nature in the form of formalised synthetic competition. They call them all games, but the nature of Human games is always some

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Challenge #02555-F365: It's So Relaxing

Oh, I can't really handle all the excitement and action in FPS, especially the PVP ones. I much prefer simulation games, like Frost Punk! You build your little town, and manage resources, and try not to let all your people freeze to death or starve or something. Nice, relaxing fun. -- Anon Guest

Humans love to play. Their play takes every form you could imagine and some that seem incredibly unlikely. Some play involves flinging themselves physically at obstacles, off obstacles, or

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Challenge #02435-F245: The It Factor

As a Havenworlder the stuff in space is pretty scary, but I like trying new things. Asking a human to play "tag" was the worst decision of my life. -- Anon Guest

Humans are a walking paradox. They are level four point five Deathworlders, and are the most warlike species known in Galactic space, yet they are also the most caring and considerate cogniscents the Alliance has ever known. They're social creatures, requiring a modicum of positive physical contact for proper mental

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