A 2-post collection

Challenge #03769-J116: Risk and Reward

A special tower has been built to test the skills of anyone who claims to be a skilled thief. The higher they go, the more fabulous the treasures and books, but also more cunning the traps. None of the traps are lethal, at most they're embarrassing and uncomfortable. With some, failing the thief and sending them back to the beginning. -- Anon Guest

If you live your life on the streets or among the rooftops of Deepwater, it doesn't look like anything special. A squat storage silo with no discernable entrance and a rather boring roof. Those who use the Rogue's Highway of Deepwater's rooftops avoid it. To step foot on it is to slide right off it, resulting in a bone-breaking spill onto the cobbles below.

It's so boring that it isn't even used as a landmark. People don't bother with it. They don't ask who uses it, they don't wonder why it's there.

It's kept by the Deepwater Thieves' Guild, which is lead by a fallen god and has its centre in the lower labyrinths of Deepwater's Undercity. It is there that also holds the entrance to the Rogue's Testing Tower.

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Challenge #03124-H215: Essential Enforcement

It's from this, but more from the prompts.

The lords of the realm now must face the wrath of their people. But rather than being killed, their people turn on them and drag them before the king in chains demanding the king teach these errant lords a lesson about mistreating the people they are supposed to care for. -- DaniAndShali

"Well, this is an interesting development," said the King. The people had revolted against their revolting

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