Challenge #03769-J116: Risk and Reward

A special tower has been built to test the skills of anyone who claims to be a skilled thief. The higher they go, the more fabulous the treasures and books, but also more cunning the traps. None of the traps are lethal, at most they're embarrassing and uncomfortable. With some, failing the thief and sending them back to the beginning. -- Anon Guest

If you live your life on the streets or among the rooftops of Deepwater, it doesn't look like anything special. A squat storage silo with no discernable entrance and a rather boring roof. Those who use the Rogue's Highway of Deepwater's rooftops avoid it. To step foot on it is to slide right off it, resulting in a bone-breaking spill onto the cobbles below.

It's so boring that it isn't even used as a landmark. People don't bother with it. They don't ask who uses it, they don't wonder why it's there.

It's kept by the Deepwater Thieves' Guild, which is lead by a fallen god and has its centre in the lower labyrinths of Deepwater's Undercity. It is there that also holds the entrance to the Rogue's Testing Tower.

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