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Pseuducku

A 9-post collection

Monday, Backup Reads and Improvements

I didn't get to doing art assets yesterday, so I'll be doing those today. As well as the usual output of offerings for the temple of notes.

I'll be running the prototype efforts past the fam first and update when that's both hunky and dory. There's two ideas to do it - one: lighter backing behind the bird, and two, a 'halo' around their outline. And do the problem ducks first, then do something with the numbers as well.

With very good luck I might launch the Beta without the Tutorial. If I have EXTREME benevolent fortune, there will be a tutorial.

That's later. Story now.

Friday, Whoops I'm in Beta

Yesterday's diary doodle covers an amazing leap forward for me. I thoroughly anticipated spending another fortnight arguing about Stage 3.

But no.

I got the sounds working in two goes. I refined the details of Stage 3 in a couple of hours.

I'm as shocked as you are.

But I'm not launching Beta until I get feedback from my target audience.

Today, I'm working on the menu system, and getting the popups to stay within the bounds of the game board if

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Wednesday, Rant Due and Debugging

Finally got Pseuducku up and onto a host. Now I'm testing to make sure it functions properly. If all continues to be well, there will be a link appearing in this site.

Unriddling little glitches continues to be an issue, I guess.

Today's PLNs include another rant, possibly about the unavoidability of AI.

Update:

I just got it working. You can see it here.

My next step is figuring out how to edit locally until I'm satisfied with the next version.

I

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Thursday, Bread Double Play and Stuff

I spent a lot of time debugging game layout in Cursor, yesterday. The plus side is that I have most of the layout organised. Today, amongst the many other things I have PLN'd, I am double-dosing the bread ritual. I have the starter incubating as the first loaf proofs.

I'm going to be juggling timers today. One for the oven, one for the dough. And tomorrow, I cook even more bread.

All so the kids and I have enough bread for our

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Thursday, Further Experimentation

Yesterday was pretty much a wash. Most of my time was exhausted in spinning my wheels. I have a lot more time today now that I've got an idea of where I'm going.

Fingers crossed, I have something of a prototype by tomorrow. Because tomorrow... I have to start bread again.

Yes, my lovely readers, both the kids have discovered the wonders of fried toast. So it looks like I'll be making bread once a week.

Not a bad thing, to be

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Thursday, Meds Run

New script in hand, I shall be wending my way to getting more of what it takes to stay stable. Well. Relatively stable. But that can wait until the road trip to drop off Mayhem. More of a chapter will happen thanks to that wait. Yay.

Since I don't have to be anywhere else, I may actually have a chance to work on Pseuducku. Huzzah.

Miss Chaos now has two game creation programs and is in the midst of messing around and

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Pseuducku: Button Layout Mockup

Now that decisions have been made about the look of some things, now we're looking at how the buttons go and in which order.

This is not an interactive experience

This exists to make aesthetic choices

I feel like I have to keep putting that up until I have something that's actually interactive.

Some significant time after I made the initial mockups, I realised that I needed way more buttons than I initially created in the BS version. So. Version 1 (immediately

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Tuesday, Announcement Incoming!

I am biting the bullet and committing to making Pseuducku exist. So... between my daily offerings, working on my WIP, and some essential relaxation activities - I will be learning and doing.

Learning: How to make a game on Stencyl.

Doing: Making a game based on the lessons I've absorbed so far.

Hacking one's own brain is an essential skill, and I've figured out I don't keep information about new skills very well.

The good news is that I've figured out how

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