orzhov-fun-police: manyblinkinglights: shabnakh-adyr: babybluenoodles: shabnakh-adyr: debulover2: shabnakh-adyr: We Happy Few A game...

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We Happy Few

A game of paranoia and survival, in a drugged-out, dystopian English city in 1964. From the studio that brought you Contrast.

It’s a first-person game, set in a procedurally generated, fully 3D city that you must escape before society collapses around you. But, like any good roguelike, you’re probably going to die a few times before you figure out how it all works.

You will need to learn how to conform and avoid suspicion. You will need to hunt for supplies, and craft the devices and weapons that enable you to make it out of town alive. What do the Wellies approve of you doing? What makes them suspicious? What turns them into a homicidal mob? And is there anyone here who can help you?

Welcome, my friends. It’s another fabulous day in Wellington Wells.

Support the game on Kickstarter!

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Wait, isn’t this just another Bioshock? Like practically another clone of Bioshock?

No. This is a rougelike, survival, “stealth in plain sight” game and you don’t get magic powers from taking the drugs, you can overdose and lose your memory– which results in the game generating a completely new map for you. It’s more along the lines of Don’t Starve if anything. Except if Don’t Starve took place in a city where you were trying very hard to blend in with the locals or they’d kill you.

So it’s basically Bioshock infinite? When I first saw it and read about it I honestly thought you were talking about Bioshock infinite.

Copy-pasting myself from an earlier post:  

 The basic plot that we’ve been given is this: During the German invasion of England during the War, the people of Wellington Wells had to do a very bad thing. In order to deal with the immense trauma of said mysterious, awful thing, they invented the drug Joy. You play as a character off their Joy– a Downer– and your goal is find out what happened and escape Wellington Wells, while the Wellies do everything in their power to bury the truth and the pain deep, deep, deep down.

Gameplay itself is largely focused on crafting, survival (food/water/sleep), and stealth, with combat being an option but not a favorable one. Each map is randomly generated, you never play through the same Wellington Wells twice.

AAAAAAAAAH PLAINSIGHT STEAAAAAALTH

This looks amazing.

Pls support the fuck outta this kickstarter