Progress at last!
After one computer broke down, got replaced with another [Best. Easter present. EVAR!], had the data transferred, re-set up Minecraft, had that holiday in Thailand, and figured out how to install an old save… I’m back in business.
I know, last time I posted about this, I swore I’d never talk about the sewer level again, but whilst I was making the area level, some mob tripped the circuitry off and fried my processors in the first place. Laborious process above later, I discovered that well over half of my crap dispensers didn’t contain any crap. So along with re-setting the circuitry, picking up the dispensed crap and topping up the dispensers, I had to go around and make sure every last dispenser was full of crap. Fun.
I have since done quite a bit since then, including finally surpassing the point at which I forced myself to re-make the goddamn math puzzle room set.
Why didn’t I just keep building upwards? Why?
Well, the beta rooms have neater circuitry now that I understand redstone a mite better. I included some lanterns as a “wrongness” indicator in the early rooms and got downright mean to my poor players in later levels.
I don’t recall there being an original perimeter room, but now there is one. Hooray.
And, since my kind, loving relatives threw out the one piece of paper I needed to finish the dang adventure map, I now have a good excuse to completely destroy the alpha draft rooms.
I leave the ceiling for last, since it’s the floor of the next level. All the better to prevent dynamite-style cheating, my dear.
Standard load of crap in the sewer level
Sorta what the player sees after leaving
The player has to make the floor...
...with the help of this.
The recovery room in the area level(AL)
On leaving the AL, players see this...
...and wind up in here. I'm mean.
Because it's actually a new level!
A good reason for making a perimeter.
The fountain's there for daft players.